Package org.quiltmc.qkl.wrapper.qsl.client.networking
Types
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typealias C2SPlayCallback = ClientPlayNetworkHandler.(sender: PacketSender, client: MinecraftClient, channels: List<Identifier>) -> Unit
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typealias ClientLoginCallback = ClientLoginNetworkHandler.(client: MinecraftClient) -> Unit
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typealias ClientPlayCallback = ClientPlayNetworkHandler.(client: MinecraftClient) -> Unit
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typealias ClientPlayJoinCallback = ClientPlayNetworkHandler.(sender: PacketSender, client: MinecraftClient) -> Unit
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Functions
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fun EventRegistration.onClientPlayChannelRegister(callback: C2SPlayCallback)
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fun EventRegistration.onClientPlayChannelUnregister(callback: C2SPlayCallback)
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fun EventRegistration.onPlayConnectionDisconnect(callback: ClientPlayCallback)
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fun EventRegistration.onPlayConnectionReady(callback: ClientPlayJoinCallback)
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