Package org.quiltmc.qkl.wrapper.qsl.client.networking

Types

Link copied to clipboard
typealias C2SPlayCallback = ClientPlayNetworkHandler.(sender: PacketSender, client: MinecraftClient, channels: List<Identifier>) -> Unit
Link copied to clipboard
typealias ClientLoginCallback = ClientLoginNetworkHandler.(client: MinecraftClient) -> Unit
Link copied to clipboard
typealias ClientPlayCallback = ClientPlayNetworkHandler.(client: MinecraftClient) -> Unit
Link copied to clipboard
typealias ClientPlayJoinCallback = ClientPlayNetworkHandler.(sender: PacketSender, client: MinecraftClient) -> Unit

Functions

Link copied to clipboard
fun EventRegistration.onClientPlayChannelRegister(callback: C2SPlayCallback)
Link copied to clipboard
fun EventRegistration.onClientPlayChannelUnregister(callback: C2SPlayCallback)
Link copied to clipboard
fun EventRegistration.onLoginDisconnect(callback: ClientLoginCallback)
Link copied to clipboard
fun EventRegistration.onLoginInit(callback: ClientLoginCallback)
Link copied to clipboard
fun EventRegistration.onLoginQueryStart(callback: ClientLoginCallback)
Link copied to clipboard
fun EventRegistration.onPlayConnectionDisconnect(callback: ClientPlayCallback)
Link copied to clipboard
fun EventRegistration.onPlayConnectionInit(callback: ClientPlayCallback)
Link copied to clipboard
fun EventRegistration.onPlayConnectionReady(callback: ClientPlayJoinCallback)