materialOf
fun materialOf( color: MapColor, pistonBehavior: PistonBehavior = PistonBehavior.NORMAL, blocksMovement: Boolean = true, isBurnable: Boolean = false, isLiquid: Boolean = false, isReplaceable: Boolean = false, isSolid: Boolean = true, isOpaque: Boolean = true): Material
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Create a Material with the given settings.
Author
sschr15