materialOf

fun materialOf(    color: MapColor,     pistonBehavior: PistonBehavior = PistonBehavior.NORMAL,     blocksMovement: Boolean = true,     isBurnable: Boolean = false,     isLiquid: Boolean = false,     isReplaceable: Boolean = false,     isSolid: Boolean = true,     isOpaque: Boolean = true): Material

Create a Material with the given settings.

Author

sschr15