itemSettingsOf

fun itemSettingsOf(    maxCount: Int = 64,     maxDamage: Int = 0,     recipeRemainder: Item? = null,     group: ItemGroup? = null,     rarity: Rarity = Rarity.COMMON,     foodComponent: FoodComponent? = null,     fireproof: Boolean = false,     customDamage: CustomDamageHandler? = null,     equipmentSlot: (ItemStack) -> EquipmentSlot? = null,     otherSettings: List<Pair<CustomItemSetting<*>, *>> = emptyList()): QuiltItemSettings

Create a QuiltItemSettings with the given information. Calling without specifying any parameters will create the default settings. This is enough for many items.

Author

sschr15