itemSettingsOf
fun itemSettingsOf( maxCount: Int = 64, maxDamage: Int = 0, recipeRemainder: Item? = null, group: ItemGroup? = null, rarity: Rarity = Rarity.COMMON, foodComponent: FoodComponent? = null, fireproof: Boolean = false, customDamage: CustomDamageHandler? = null, equipmentSlot: (ItemStack) -> EquipmentSlot? = null, otherSettings: List<Pair<CustomItemSetting<*>, *>> = emptyList()): QuiltItemSettings
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Create a QuiltItemSettings with the given information. Calling without specifying any parameters will create the default settings. This is enough for many items.
Author
sschr15